JulianKerignard
GitHub profile for JulianKerignard484 skills
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JulianKerignard / Unity Code Gen
Generates production-ready C# code for Unity from functional specifications, analyzing existing codebases and creating tests.
JulianKerignard / Unity Refactor
Analyzes and refactors C# code in Unity projects, detecting code smells and improving code quality without altering functionality.
JulianKerignard / Unity
Provides best practices for Unity game development, covering architecture, C# patterns, performance, and more for efficient game creation.
JulianKerignard / Unity Addressables
Guides the use of Unity Addressables for asynchronous asset loading, memory management, and remote content organization.
JulianKerignard / Unity Editor Tools
Generates custom tools for the Unity editor to enhance development workflows, including inspectors, windows, and asset processors.
JulianKerignard / Unity Test
Generates and executes Unity tests by analyzing existing code, extracting testable logic, and creating appropriate NUnit tests.
JulianKerignard / Unity 2D
Guides the development of 2D games in Unity 6+, covering tilemaps, physics, and sprite management for various game types.
JulianKerignard / Unity Animation
Guides advanced animation implementation in Unity, covering Animator, IK, Root Motion, and more for dynamic game experiences.
JulianKerignard / Unity Audio
Guides the design and implementation of a complete audio system in Unity 6+, covering SFX, music, ambiance, and 3D spatialization.
JulianKerignard / Unity Build & CI/CD Configurator
Automates Unity build pipelines and CI/CD configurations, generating scripts and workflows for efficient deployment and version control.
JulianKerignard / Unity Debug
Systematically diagnoses and fixes Unity bugs by analyzing code, classifying issues, and providing preventive solutions.
JulianKerignard / Unity DOTS
Guides the implementation of Unity's Data-Oriented Technology Stack for high-performance game development with ECS and Job System.
JulianKerignard / Unity Perf Audit
Conducts static performance audits for Unity projects by analyzing C# code to identify performance anti-patterns and suggest optimizations.
JulianKerignard / Unity Rapid Proto
Transforms gameplay ideas into playable Unity prototypes with minimal code, generating scripts and setup instructions efficiently.
JulianKerignard / Unity Save System
Guides the implementation of a comprehensive save system for Unity, covering serialization, cloud saves, and multi-slot management.
JulianKerignard / Unity Shader Generator
Generates Unity shaders for visual effects, adapting to the project's render pipeline and providing optimized HLSL/ShaderLab code.
JulianKerignard / Unity UI Toolkit
Creates user interfaces in Unity using UI Toolkit, generating UXML layouts, USS styles, and C# logic for runtime and editor UIs.
JulianKerignard / Unity Multiplayer
Guides multiplayer game development using Netcode for GameObjects, covering setup, synchronization, and Unity Gaming Services integration.