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tabular-phase-based-strategy-cycling

Implements a phase-based strategy for game AI, enabling adaptive behavior through cycling between aggressive and economic phases.

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Security score

The tabular-phase-based-strategy-cycling skill was audited on Jun 8, 2026 and we found 2 security issues across 2 threat categories, including 1 critical. Review the findings below before installing.

Categories Tested

Security Issues

critical line 10

Direct command execution function call

SourceSKILL.md
10In multi-phase game AI, a single static strategy loses to adaptive play. Dividing the game into repeating cycles — e.g., attack (turns 0-20), mine (20-90), idle/spawn (90-100) within each 100-turn blo
low line 51

External URL reference

SourceSKILL.md
51- [Kore Intro IV: Combat!](https://www.kaggle.com/code/bovard/kore-intro-iv-combat)
Scanned on Jun 8, 2026
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GitHub Stars 47
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Categorydevelopment
UpdatedJune 15, 2026
wenmin-wu/ds-skills